![]() ![]() They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Raucous and untamed, she is a study in contrasts - sitting stoically preparing for battle, or pealing with the unhinged laughter of the damned.Ĭamping skills are special skills heroes can use while they are camping. (All buffs and debuffs last for 3 rounds unless otherwise specified.)Īt camp, the Hellion mutters blasphemies and sharpens her blade, eager to put it to use against the enemy hordes. "Exhaustion" debuffs (From Barbaric Yawp, Breakthrough, and Bleed Out) cannot be cleared by Medicinal Herbs, but can easily be made up by using Adrenaline Rush to recharge the Hellion’s stats. Note: New Hellions will always come with the Wicked Hack skill. Certain skills leave her exhausted, however, and she may occasionally need to take a turn to recharge her adrenaline before entering the fray once again. Versatile and unrelenting, she can hit the back row with her blade and devastate her foes. its good to see that in newer games.Wild, unpredictable, and utterly ruthless, the Hellion thrills to the spilling of blood! Her massive glaive affords her impressive reach in combat, while its razor sharp edge leaves lasting wounds on enemies. ![]() pretty much the same thing in a tbs game anyways. it wasnt a one shot kill, but was a one turn kill. I bought it by the way, and already lost a jester. it reminds me of old school RPGs, while this one isnt as unforgiving, the chance still remains. many games use RNG systems, not all include insta-kill permadeath as part of that process. its whether that RNG could result in an insta-kill permadeath situation. The bad, or good, from an RNG standpoint isnt whether its random or not. I dont think anyone needs a definition of RNG, but thanks. This game is controled by the randomness of the universe and is mildly modified by stats. The +1 you get from the magic property of the Sword of Troll Steaming +1 adds +1 to your attack making it an 8. It's like attacking with a Sword of Troll Steaming +1 and needing to roll (on a d12, dice, RNG device) an 8 to hit, but you roll a 7. Higher stats modify the result of the RNG more than lower stats. ![]() One RNG can not be worse than another.Įnemies have better stats than low lvl adventurers, which gives them the advantage. Originally posted by RNGsus:RNG = Random Number Generator. My advice is if you can't handle a loss due to bad luck, just stay away from the game. I don't complain when my squad starts critting and waste the enemy in a single turn, so I shouldn't complain when the AI plays smart and focus down one character. But well, ♥♥♥♥ happens in this game anyway and I guess that's the only reason I keep playing it. I'm totally fine with that now, but I must admit it, the moment it happened was infuriating, because I hadn't lost any heroes so far and at week 23 it happens out of nowhere. After I lost that guy, I decided to continue, since my guys were in really good shape and they finished the dungeon, camped for stress relief and went back to town. It was really frustrating, because I was on a lvl 3 dungeon, with all lvl 3 characters, well geared, all of them close to full health and I lost one of them because of really bad luck. Sure, today I lost a lvl 3 Demo after the AI decided to focus on him, all 4 enemies hit him in the same turn, 3 of them crit, got him to death's door and the 4th hit was a deathblow. I guess I lost 6-7 characters total, never had to dismiss anyone due to economy failure aswel. Well, I'm on my 4th playthru (usually after I defeat all champion bosses I just start another campaign because at that point things get pretty easy and a bit boring) and I haven't had that much trouble with RNG like people usually complain around here. ![]()
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